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Kenji Kaido Quotes (0-)
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โYes, we do think so. We have to be satisfied with our result, but it has to meet the users' satisfaction, as well.โ
โThere isn't really one particular influence. It's more like a little bit of everything we feel and experience in our lives.โ
โThis August, I left Sony Computer Entertainment. My plans for the future are undecided as of now, but for the time being I'm going to continue my summer vacation. I'm also excited about whatever I'm going to be doing next.โ
โThe feature that we talked about before, "organic collision deformation", means that while you are fighting, the field you are on is actually the colossus itself. Because it is a sort of living being, it's constantly moving and changing. You can't stand still on the field, you have to keep moving.โ
โThe content is perceived as artsy rather than typical action-oriented. Most genres that sell overseas are more action-oriented - it wasn't really a mass-market appealing title. The product also varied from territory to territory, which was something that really depended on the order of the release.โ
โAt the moment, we're focused on the PS2. We always wish we had a bit more power... more memory, faster CPU... we ALL wish for that sort of thing. We're looking forward to working on a higher-spec machine. On the other hand, the PS2 is a platform with wide appeal and has a strong development environment. We're used to working with the hardware. It's a two-sided coin ... I always wonder, though, if these games would be appropriate for a portable machine like the PSP.โ
About Kenji Kaido
Kenji Kaido (ๆตท้ ่ณขไป) is a Japanese game producer.