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Shigeru Miyamoto Quotes (1952-)
Director, Producer
About Shigeru Miyamoto
Shigeru Miyamoto (born November 16, 1952) is a Japanese video game designer, producer and game director at Nintendo. He is the creator of video game franchises such as Mario and The Legend of Zelda.
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Explore our curated collection of the most famous and impactful Shigeru Miyamoto quotes.
“The PSP will not be able to display anything that you cannot do on a current system.”
“A good idea is something that does not solve just one single problem, but rather can solve multiple problems at once.”
“When we’re doing an action game, we make the second level first. We begin making level 1 once everything else is completed.”
“It isn't about "games", for me, personally, and it never really was. It was about creating something- anything- far bigger than yourself.”
“I would say the games that we're working on now, like the new Zelda: Twilight Princess, have hardcore content. And if you look at the Revolution's controllers, there's a nunchaku-style controller expansion that's really well suited to first-person shooters.”
“A game that keeps a smile on the player's face is a wonderful thing. Nintendo's theme for 2006 will be "Create new fun". Spread the fun of games to everyone. To do this, we must return to the beginning, to recapture the essence that made people who enjoy games even now enjoy them in the first place.”
“Originally, I wanted a machine that would cost $100. My idea was to spend nothing on the console technology so all the money could be spent on improving the interface and software. If we hadn't used NAND flash memory [to store data such as games and photos] and other pricey parts, we might have succeeded.”
“Games are a trigger for adults to again become primitive, primal, as a way of thinking and remembering. An adult is a child who has more ethics and morals, that's all. When I am a child, creating, I am not creating a game. I am in the game. The game is not for children, it is for me. It is for an adult who still has a character of a child.”
“What if everything that you see, is more than what you see? The person next to you is a warrior and the space that appears empty is a door to another world? What if something appears that shouldn't? You either dismiss it or accept that there is more to the world than you think. Perhaps it is really a doorway, and if you choose to go inside, you'll find many unexpected things.”
“Challenge for the player is the most important thing. In the Mario games for example, the player can go back and try to finish the game without collecting a single coin. I think great video games are like favorite playgrounds, places you become attached to and go back to again and again. Wouldn't it be great to have a whole drawer full of "playgrounds" right at your fingertips?”
“I think the first is that a game needs a sense of accomplishment. And you have to have a sense that you have done something, so that you get a sense of satisfaction of completing something. When I approach the design of my games, what I have to think about is how I'm showing a situation to a player, conveying to them what they're supposed to do. In Mario you keep going to the right to reach your end goal. In Donkey Kong you keep climbing up to rescue the captured princess. The last is the immersive quality of the game being able to feel it's a world you're immersed in, that you've become a hero. That you've become brave. Even if you're actually crying.”
“Any new media or industry that grows rapidly is going to be criticized. That's just because the older, more established media have been around, and a lot of adults can be very conservative. They may not have an open mind to new things that weren't around when they were growing up, and are replacing the things they grew up with... over the years I've seen this standard image of a child playing a video game in which the child is alone in a darkened room, with his face very close to the TV, with the light of the TV reflecting off his face, holding the controller and just staring at the TV. I'd really like to be able to change that image of video games into something that's a little more positive.”
Shigeru Miyamoto Quotes by Topic
Find exactly what you are looking for by browsing this categorized list of Shigeru Miyamoto quotes by topic.
Shigeru Miyamoto on Mario (franchise) 4 quotes
“Uprooting and lifting things as you played gave the game a new feel.”
Shigeru Miyamoto on Ideas
“A good idea is something that does not solve just one single problem, but rather can solve multiple problems at once.”
Shigeru Miyamoto on Mushroom
“If you think about stories like Alice in Wonderland or other types of fairy tales, mushrooms always seem to have a kind of mysterious power.”
Shigeru Miyamoto on Nintendo
“A game that keeps a smile on the player's face is a wonderful thing. Nintendo's theme for 2006 will be 'Create new fun.' Spread the fun of games to everyone. To do this, we must return to the beginning, to recapture the essence that made people who enjoy games even now enjoy them in the first place.”
About Shigeru Miyamoto
Shigeru Miyamoto (born November 16, 1952) is a Japanese video game designer, producer and game director at Nintendo. He is the creator of video game franchises such as Mario and The Legend of Zelda.