Half-Life took two years to create and Half-Life 2 took six years. That means Half-Life 3 would ship in approximately 2022. By which time we'll all be retired. With episodic content we can answer everybody's questions about what happened at the end of Half-Life 2, and we can do it in 18 months rather than 18 years." - Meaning and context.">
Ben Richardson (2006-06-01), Half-Life 3 would have launched in 2022, publisher: GamesRadar+, retrieved: 2019-08-31

The original Half-Life took two years to create and Half-Life 2 took six years. That means Half-Life 3 would ship in approximately 2022. By which time we'll all be retired. With episodic content we can answer everybody's questions about what happened at the end of Half-Life 2, and we can do it in 18 months rather than 18 years.

— Gabe Newell

What It Means

This is a placeholder explanation generated by the low-overhead model. It interprets "The original Half-Life took two years to create and Half-Life 2 took six years. That means Half-Life 3 would ship in approximately 2022. By which time we'll all be retired. With episodic content we can answer everybody's questions about what happened at the end of Half-Life 2, and we can do it in 18 months rather than 18 years." in the context of "Ben Richardson (2006-06-01), Half-Life 3 would have launched in 2022, publisher: GamesRadar+, retrieved: 2019-08-31" to mean that wisdom is timeless.

Source: Wikiquote: "Gabe Newell" (Quotes) The 'What it means' explanation text was generated by Google Gemini Flash (accessed January 18, 2026). https://gemini.google.com/app
Gabe Newell

About Gabe Newell

Gabe Newell (born November 3, 1962) is the co-founder and managing director of game development company Valve Corporation.