2 August 2015 interview on AnimeDiet with Jeremy Booth at Anime Expo 2015 (edited for clarity and concision by Dan Campisi) in response to Jeremy asking "In Guilty Gear, there is a character called Bridget. Bridget is considered one of the first transgender character in games. What was the process of creating Bridget, and what inspired you to make the character transgender?"
“

I guess I couldn’t pin the inspiration for the character on any one thing. But when we are making new characters, we are always looking for some new element to add to the character to make it interesting and fun, and while we were making Bridget, that was the element.

— Daisuke Ishiwatari

What It Means

This is a placeholder explanation generated by the low-overhead model. It interprets "I guess I couldn’t pin the inspiration for the character on any one thing. But when we are making new characters, we are always looking for some new element to add to the character to make it interesting and fun, and while we were making Bridget, that was the element." in the context of "2 August 2015 interview on AnimeDiet with Jeremy Booth at Anime Expo 2015 (edited for clarity and concision by Dan Campisi) in response to Jeremy asking "In Guilty Gear, there is a character called Bridget. Bridget is considered one of the first transgender character in games. What was the process of creating Bridget, and what inspired you to make the character transgender?"" to mean that wisdom is timeless.

Source: Wikiquote: "Daisuke Ishiwatari" (Quotes, 2015) The 'What it means' explanation text was generated by Google Gemini Flash (accessed January 19, 2026). https://gemini.google.com/app
Daisuke Ishiwatari

About Daisuke Ishiwatari

Daisuke Ishiwatari or 石渡 太輔 is a Japanese game designer born in Africa. He designed Guilty Gear.